Unlike the PlayStation version, it's pretty rare to see parts fly off cars that just look like random polygons - now you can see exactly what chunk of the car has been knocked off. Car damage on the waxed and shiny cars shows well, and the level of detail in the damage models is still one of the things Pitbull does best. And when dozens of cars spin and slam in every-which direction in a massive pile-up up ahead, that's all of the ginchy gloss you'll need. Some little touches have been doused on these dark and dingy tracks, like planes flying overhead and lens flares in the glass, but the window dressing has been kept low to make sure there's a big pack to lay some pain on. Then again, borrowed heavily from the PlayStation game, there's not a ton to brag about either, but at least everything is flat-out fast. Still, there's nothing more fun than plowing through a ten-car pile-up at full speed, so while the trade-off means a limited and sometimes bland game, a few big hits in the two-player bout will make those errors slip from your mind until Pitbull comes up with a better performing sequel.Īs for the graphics, there's not much to complain about. Wrecks don't affect the ride, and in a game where wrecks are 3/4 the gameplay, that's pretty limiting. Pitbull Syndicate may have made the executive decision that it's more fun to crash when the cars are always at top speed, but it's not exactly true to the demolition derby spirit, where wheel damage affect turning and speed, making sitting ducks of the pummeled. It's just no fun to pick on the faceless racers.īehind the wheel, you'll find a car racer that controls nice and greasy, but amongst all of the carnage in the game, the driving in this game is a bit too smooth. Opponents don't have varying temperaments or vengeance's, so while the game is fun for a few crashes, continuous play isn't as fun as it might be if opponents were programmed to start feuds with you. Even deeper into the game (which is otherwise very, very difficult in challenge), the AI proves to have no gameplan other than to smash you with the front of their car. Sixteen cars are out in the field, making for quite a threatening pack to go up against, but when you see all fifteen opponents drive straight ahead at the beginning of the game and smash head-on into each other, you get the feeling that nobody's behind the wheel in any of those cars. The same smash-but-survive gameplay begs you into the butcher pit, but it's here that one starts realizing just how limited and lax the game is. Do you risk finishing fifth to rack up some major damage, or should you gun down the frontrunner and hope that your standing holds? Often times, it's a matter of sacrificing one or the other and judging what that will lose you, since the pack tends to let three or four leaders escape the field. The game scores by the damage you've put on others times your finishing position, so if you slack in either department, your total will not measure up. That puts an interesting spin on the race modes, since you can never safely ditch the pack (unless you're so good that you can lap the field). The big hits must be doled out, and some engine fires must be lit, or else you're going home empty-handed. Just finishing first in a race or surviving like Big John Stud by avoiding fights in the demolition derbies won't put you on the pedestal. The gig in a demolition race is that you've got to put on a show.
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